149 cards found.

Scourge of Fleets

Creature Kraken   6 / 6   {5}{U}{U} (7)

When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.



Color Identity: U,Blue

Sea Gate Restoration

Sorcery {4}{U}{U}{U} (0)

Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.



Color Identity: U,Blue
The other side is:

Printings:
Zendikar Rising (Mythic)
Zendikar Rising (Mythic)

Foreign Names:

Formats:

Sea Gate, Reborn

Land (0)

As Sea Gate, Reborn enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{t}: Add {U}.



Color Identity: Blue
The other side is:

Printings:
Zendikar Rising (Mythic)
Zendikar Rising (Mythic)

Foreign Names:

Formats:

Seachrome Coast

Land (0)

Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.
{t}: Add {W} or {U}.
Where the Quicksilver Sea laps over the Razor Fields, the landscape reflects the suns' fading hope.



Color Identity: White,Blue
Printings:
Scars of Mirrodin (Rare)

Foreign Names:

Formats:

Sealock Monster

Creature Octopus   5 / 5   {3}{U}{U} (5)

Sealock Monster can't attack unless defending player controls an Island.
{5}{U}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types.



Color Identity: U,Blue
Printings:
Mystery Booster (Uncommon)

Foreign Names:

Formats:

Seismic Assault

Enchantment {R}{R}{R} (3)

Discard a land card: Seismic Assault deals 2 damage to any target.
Earth arms itself with fire.



Color Identity: R,Red
Printings:
Tenth Edition (Rare)

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Formats:

Sentinel Dispatch

Conspiracy (0)

(Start the game with this conspiracy face up in the command zone.)
At the beginning of the first upkeep, create a 1/1 colorless Construct artifact creature token with defender.
"Unusual. Security also worth stealing."
—Dack Fayden



Color Identity:
Printings:
Conspiracy (Common)

Foreign Names:

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Shatterskull Smashing

Sorcery {X}{R}{R} (0)

Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.



Color Identity: R,Red
The other side is:

Printings:
Zendikar Rising (Mythic)
Zendikar Rising (Mythic)

Foreign Names:

Formats:

Shatterskull, the Hammer Pass

Land (0)

As Shatterskull, the Hammer Pass enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{t}: Add {R}.



Color Identity: Red
The other side is:

Printings:
Zendikar Rising (Mythic)
Zendikar Rising (Mythic)

Foreign Names:

Formats:

Shivan Gorge

Legendary Land (0)

{t}: Add {C}.
{2}{R}, {t}: Shivan Gorge deals 1 damage to each opponent.
Both forge and pyre.



Color Identity: Red
Printings:
Urza's Saga (Rare)

Foreign Names:

Formats:

Silkwrap

Enchantment {1}{W} (2)

When Silkwrap enters the battlefield, exile target creature with converted mana cost 3 or less an opponent controls until Silkwrap leaves the battlefield. (That creature returns under its owner's control.)



Color Identity: W,White
Printings:
Magic Online Promos (Uncommon)

Foreign Names:

Formats:


Skyscanner

Artifact Creature Thopter   1 / 1   {3} (3)

Flying
When Skyscanner enters the battlefield, draw a card.



Color Identity:
Printings:
Mystery Booster (Common)

Foreign Names:

Formats:

Smoldering Marsh

Land Swamp Mountain   (0)

({t}: Add {B} or {R}.)
Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
The continent of Guul Draz is a geothermal swampland reeking of heat and decay.



Color Identity: Black,Red

Solar Blaze

Sorcery {2}{R}{W} (0)

Each creature deals damage to itself equal to its power.



Color Identity: R,W,Red,White
Printings:
War of the Spark (Rare)

Foreign Names:

Formats:

Soul of Innistrad

Creature Avatar   6 / 6   {4}{B}{B} (6)

Deathtouch
{3}{B}{B}: Return up to three target creature cards from your graveyard to your hand.
{3}{B}{B}, Exile Soul of Innistrad from your graveyard: Return up to three target creature cards from your graveyard to your hand.



Color Identity: B,Black

Spell Queller

Creature Spirit   2 / 3   {1}{W}{U} (3)

Flash
Flying
When Spell Queller enters the battlefield, exile target spell with converted mana cost 4 or less.
When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.



Color Identity: U,W,White,Blue
Printings:
Eldritch Moon (Rare)

Foreign Names:

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Spirebluff Canal

Land (0)

Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands.
{t}: Add {U} or {R}.
There's so much more to Ghirapur than can be accessed by traditional roads.



Color Identity: Blue,Red
Printings:
Kaladesh (Rare)

Foreign Names:

Formats:

Steel Overseer

Artifact Creature Construct   1 / 1   {2} (2)

{t}: Put a +1/+1 counter on each artifact creature you control.
"The world is already run by all manner of machines. One day, they'll remind us of that fact."
—Sargis Haz, artificer

Illus. Chris Rahn


Color Identity:

Strip Mine

Land (0)

{t}: Add {C}.
{t}, Sacrifice Strip Mine: Destroy target land.



Color Identity:

No results found.
Bummer

149 cards found.